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package opengl_backend |
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import "core:fmt" |
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import "core:log" |
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import gl "vendor:OpenGL" |
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import bk ".." |
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create_graphics_pipeline_opengl :: proc(desc: bk.Pipeline_Desc) -> (bk.Pipeline_Handle, bool) { |
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log.error("gpu/opengl: graphics pipelines not implemented yet") |
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alloc_buffer_handle :: proc() -> (bk.Buffer_Handle, bool) { |
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for i in 1..<u64(MAX_BUFFERS) { |
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if !g_gl.buffers[i].active do return bk.Buffer_Handle(i), true |
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} |
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return bk.NULL_BUFFER, false |
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} |
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|
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alloc_texture_handle :: proc() -> (bk.Texture_Handle, bool) { |
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for i in 1..<u64(MAX_TEXTURES) { |
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if !g_gl.textures[i].active do return bk.Texture_Handle(i), true |
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} |
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return bk.NULL_TEXTURE, false |
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} |
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alloc_shader_handle :: proc() -> (bk.Shader_Handle, bool) { |
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for i in 1..<u64(MAX_SHADERS) { |
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if !g_gl.shaders[i].active do return bk.Shader_Handle(i), true |
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} |
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return bk.NULL_SHADER, false |
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} |
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alloc_pipeline_handle :: proc() -> (bk.Pipeline_Handle, bool) { |
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for i in 1..<u64(MAX_PIPELINES) { |
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if !g_gl.pipelines[i].active do return bk.Pipeline_Handle(i), true |
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} |
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return bk.NULL_PIPELINE, false |
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} |
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destroy_graphics_pipeline_opengl :: proc(handle: bk.Pipeline_Handle) {} |
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alloc_descriptor_handle :: proc() -> (bk.Descriptor_Handle, bool) { |
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for i in 1..<u64(MAX_DESCRIPTORS) { |
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if !g_gl.descriptors[i].active do return bk.Descriptor_Handle(i), true |
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} |
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return bk.NULL_DESCRIPTOR, false |
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} |
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bind_graphics_pipeline_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Pipeline_Handle) {} |
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alloc_render_pass_handle :: proc() -> (bk.Render_Pass_Handle, bool) { |
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for i in 1..<u64(MAX_RENDER_PASSES) { |
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if !g_gl.render_passes[i].active do return bk.Render_Pass_Handle(i), true |
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} |
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return bk.NULL_RENDER_PASS, false |
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} |
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push_constants_opengl :: proc(ctx: bk.Frame_Context, pipeline: bk.Pipeline_Handle, stages: bk.Shader_Stage_Flags, offset, size: u32, data: rawptr) { |
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log.error("gpu/opengl: push constants not implemented yet") |
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alloc_framebuffer_handle :: proc() -> (bk.Framebuffer_Handle, bool) { |
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for i in 1..<u64(MAX_FRAMEBUFFERS) { |
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if !g_gl.framebuffers[i].active do return bk.Framebuffer_Handle(i), true |
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} |
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return bk.NULL_FRAMEBUFFER, false |
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} |
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alloc_sampler_handle :: proc() -> (bk.Sampler_Handle, bool) { |
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for i in 1..<u64(MAX_SAMPLERS) { |
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if !g_gl.samplers[i].active do return bk.Sampler_Handle(i), true |
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} |
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return bk.NULL_SAMPLER, false |
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} |
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create_buffer_opengl :: proc(desc: bk.Buffer_Desc) -> (bk.Buffer_Handle, bool) { |
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log.error("gpu/opengl: buffers not implemented yet") |
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return bk.NULL_BUFFER, false |
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handle, ok := alloc_buffer_handle() |
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if !ok do return bk.NULL_BUFFER, false |
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id: u32 |
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gl.CreateBuffers(1, &id) |
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if id == 0 { |
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log.error("gpu/opengl: glCreateBuffers failed") |
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return bk.NULL_BUFFER, false |
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} |
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|
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usage := u32(gl.DYNAMIC_DRAW) if .Host_Visible in desc.memory else u32(gl.STATIC_DRAW) |
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gl.NamedBufferData(id, int(desc.size), nil, usage) |
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entry := &g_gl.buffers[handle] |
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entry.id = id |
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entry.size = desc.size |
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entry.usage = desc.usage |
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entry.active = true |
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return handle, true |
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} |
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create_buffer_staged_opengl :: proc(data: rawptr, size: int, usage: bk.Buffer_Usage_Flags) -> (bk.Buffer_Handle, bool) { |
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log.error("gpu/opengl: staged buffers not implemented yet") |
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return bk.NULL_BUFFER, false |
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handle, ok := alloc_buffer_handle() |
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if !ok do return bk.NULL_BUFFER, false |
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id: u32 |
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gl.CreateBuffers(1, &id) |
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if id == 0 { |
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log.error("gpu/opengl: glCreateBuffers failed") |
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return bk.NULL_BUFFER, false |
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} |
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gl.NamedBufferData(id, size, data, gl.STATIC_DRAW) |
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entry := &g_gl.buffers[handle] |
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entry.id = id |
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entry.size = u64(size) |
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entry.usage = usage |
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entry.active = true |
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return handle, true |
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} |
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destroy_buffer_opengl :: proc(handle: bk.Buffer_Handle) {} |
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destroy_buffer_opengl :: proc(handle: bk.Buffer_Handle) { |
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if handle == bk.NULL_BUFFER do return |
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entry := &g_gl.buffers[handle] |
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if !entry.active do return |
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if entry.id != 0 { |
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id := entry.id |
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gl.DeleteBuffers(1, &id) |
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} |
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entry^ = {} |
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} |
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map_buffer_opengl :: proc(handle: bk.Buffer_Handle) -> rawptr { |
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log.error("gpu/opengl: buffer mapping not implemented yet") |
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return nil |
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if handle == bk.NULL_BUFFER do return nil |
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entry := &g_gl.buffers[handle] |
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121 |
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if !entry.active do return nil |
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ptr := gl.MapNamedBufferRange(entry.id, 0, int(entry.size), gl.MAP_WRITE_BIT | gl.MAP_INVALIDATE_BUFFER_BIT) |
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entry.mapped_ptr = ptr |
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return ptr |
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} |
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unmap_buffer_opengl :: proc(handle: bk.Buffer_Handle) {} |
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unmap_buffer_opengl :: proc(handle: bk.Buffer_Handle) { |
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if handle == bk.NULL_BUFFER do return |
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entry := &g_gl.buffers[handle] |
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if !entry.active || entry.mapped_ptr == nil do return |
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gl.UnmapNamedBuffer(entry.id) |
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entry.mapped_ptr = nil |
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} |
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get_buffer_mapped_opengl :: proc(handle: bk.Buffer_Handle) -> rawptr { |
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return nil |
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if handle == bk.NULL_BUFFER do return nil |
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entry := &g_gl.buffers[handle] |
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if !entry.active do return nil |
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if entry.mapped_ptr == nil do return map_buffer_opengl(handle) |
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return entry.mapped_ptr |
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} |
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bind_vertex_buffer_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Buffer_Handle) {} |
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bind_vertex_buffer_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Buffer_Handle) { |
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if handle == bk.NULL_BUFFER || g_gl.current_pipeline == bk.NULL_PIPELINE do return |
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buffer := &g_gl.buffers[handle] |
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pipeline := &g_gl.pipelines[g_gl.current_pipeline] |
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if !buffer.active || !pipeline.active || pipeline.vao == 0 do return |
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gl.VertexArrayVertexBuffer(pipeline.vao, 0, buffer.id, 0, i32(pipeline.vertex_stride)) |
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} |
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bind_index_buffer_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Buffer_Handle) {} |
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bind_index_buffer_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Buffer_Handle) { |
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if handle == bk.NULL_BUFFER || g_gl.current_pipeline == bk.NULL_PIPELINE do return |
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buffer := &g_gl.buffers[handle] |
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pipeline := &g_gl.pipelines[g_gl.current_pipeline] |
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if !buffer.active || !pipeline.active || pipeline.vao == 0 do return |
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gl.VertexArrayElementBuffer(pipeline.vao, buffer.id) |
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} |
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create_texture_opengl :: proc(desc: bk.Texture_Desc, pixels: rawptr) -> (bk.Texture_Handle, bool) { |
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log.error("gpu/opengl: textures not implemented yet") |
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return bk.NULL_TEXTURE, false |
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return create_texture_internal(desc, pixels) |
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} |
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162 |
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destroy_texture_opengl :: proc(handle: bk.Texture_Handle) {} |
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create_image_opengl :: proc(desc: bk.Texture_Desc) -> (bk.Texture_Handle, bool) { |
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164 |
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return create_texture_internal(desc, nil) |
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} |
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| 55 |
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create_sampler_opengl :: proc(desc: bk.Sampler_Desc) -> (bk.Sampler_Handle, bool) { |
| 56 |
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log.error("gpu/opengl: samplers not implemented yet") |
| 57 |
|
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return bk.NULL_SAMPLER, false |
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+ |
create_texture_internal :: proc(desc: bk.Texture_Desc, pixels: rawptr) -> (bk.Texture_Handle, bool) { |
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168 |
+ |
handle, ok := alloc_texture_handle() |
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169 |
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if !ok do return bk.NULL_TEXTURE, false |
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170 |
+ |
internal, external, typ, fmt_ok := gl_format_info(desc.format) |
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171 |
+ |
if !fmt_ok { |
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172 |
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log.errorf("gpu/opengl: unsupported texture format %v", desc.format) |
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173 |
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return bk.NULL_TEXTURE, false |
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} |
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175 |
+ |
|
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176 |
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id: u32 |
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177 |
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gl.CreateTextures(gl.TEXTURE_2D, 1, &id) |
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178 |
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if id == 0 { |
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179 |
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log.error("gpu/opengl: glCreateTextures failed") |
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return bk.NULL_TEXTURE, false |
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} |
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182 |
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gl.TextureStorage2D(id, 1, internal, i32(desc.width), i32(desc.height)) |
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183 |
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if pixels != nil && format_pixel_size(desc.format) > 0 { |
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gl.TextureSubImage2D(id, 0, 0, 0, i32(desc.width), i32(desc.height), external, typ, pixels) |
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185 |
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} |
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186 |
+ |
|
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187 |
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entry := &g_gl.textures[handle] |
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188 |
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entry.id = id |
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189 |
+ |
entry.width = desc.width |
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190 |
+ |
entry.height = desc.height |
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191 |
+ |
entry.format = desc.format |
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192 |
+ |
entry.usage = desc.usage |
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193 |
+ |
entry.active = true |
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return handle, true |
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} |
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196 |
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| 60 |
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destroy_sampler_opengl :: proc(handle: bk.Sampler_Handle) {} |
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197 |
+ |
destroy_texture_opengl :: proc(handle: bk.Texture_Handle) { |
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198 |
+ |
if handle == bk.NULL_TEXTURE do return |
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199 |
+ |
entry := &g_gl.textures[handle] |
|
200 |
+ |
if !entry.active do return |
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201 |
+ |
if entry.id != 0 { |
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202 |
+ |
id := entry.id |
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203 |
+ |
gl.DeleteTextures(1, &id) |
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204 |
+ |
} |
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205 |
+ |
entry^ = {} |
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206 |
+ |
} |
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207 |
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| 62 |
|
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create_image_opengl :: proc(desc: bk.Texture_Desc) -> (bk.Texture_Handle, bool) { |
| 63 |
|
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log.error("gpu/opengl: images not implemented yet") |
| 64 |
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return bk.NULL_TEXTURE, false |
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208 |
+ |
destroy_image_opengl :: proc(handle: bk.Texture_Handle) { |
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209 |
+ |
destroy_texture_opengl(handle) |
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210 |
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} |
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211 |
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| 67 |
212 |
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create_image_view_opengl :: proc(texture: bk.Texture_Handle, format: bk.Format, aspect: bk.Image_Aspect_Flags) -> bool { |
| 68 |
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log.error("gpu/opengl: image views not implemented yet") |
| 69 |
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- |
return false |
|
213 |
+ |
if texture == bk.NULL_TEXTURE do return false |
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214 |
+ |
entry := &g_gl.textures[texture] |
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215 |
+ |
return entry.active |
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216 |
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} |
| 71 |
217 |
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| 72 |
|
- |
destroy_image_opengl :: proc(handle: bk.Texture_Handle) {} |
|
218 |
+ |
create_sampler_opengl :: proc(desc: bk.Sampler_Desc) -> (bk.Sampler_Handle, bool) { |
|
219 |
+ |
handle, ok := alloc_sampler_handle() |
|
220 |
+ |
if !ok do return bk.NULL_SAMPLER, false |
|
221 |
+ |
id: u32 |
|
222 |
+ |
gl.CreateSamplers(1, &id) |
|
223 |
+ |
if id == 0 { |
|
224 |
+ |
log.error("gpu/opengl: glCreateSamplers failed") |
|
225 |
+ |
return bk.NULL_SAMPLER, false |
|
226 |
+ |
} |
|
227 |
+ |
gl.SamplerParameteri(id, gl.TEXTURE_MIN_FILTER, to_gl_filter(desc.min_filter)) |
|
228 |
+ |
gl.SamplerParameteri(id, gl.TEXTURE_MAG_FILTER, to_gl_filter(desc.mag_filter)) |
|
229 |
+ |
gl.SamplerParameteri(id, gl.TEXTURE_WRAP_S, to_gl_address_mode(desc.address_mode_u)) |
|
230 |
+ |
gl.SamplerParameteri(id, gl.TEXTURE_WRAP_T, to_gl_address_mode(desc.address_mode_v)) |
| 73 |
231 |
|
|
|
232 |
+ |
entry := &g_gl.samplers[handle] |
|
233 |
+ |
entry.id = id |
|
234 |
+ |
entry.active = true |
|
235 |
+ |
return handle, true |
|
236 |
+ |
} |
|
237 |
+ |
|
|
238 |
+ |
destroy_sampler_opengl :: proc(handle: bk.Sampler_Handle) { |
|
239 |
+ |
if handle == bk.NULL_SAMPLER do return |
|
240 |
+ |
entry := &g_gl.samplers[handle] |
|
241 |
+ |
if !entry.active do return |
|
242 |
+ |
if entry.id != 0 { |
|
243 |
+ |
id := entry.id |
|
244 |
+ |
gl.DeleteSamplers(1, &id) |
|
245 |
+ |
} |
|
246 |
+ |
entry^ = {} |
|
247 |
+ |
} |
|
248 |
+ |
|
|
249 |
+ |
create_shader_module_opengl :: proc(desc: bk.Shader_Module_Desc) -> (bk.Shader_Handle, bool) { |
|
250 |
+ |
if desc.format != .GLSL { |
|
251 |
+ |
log.error("gpu/opengl: shader module requires GLSL source") |
|
252 |
+ |
return bk.NULL_SHADER, false |
|
253 |
+ |
} |
|
254 |
+ |
|
|
255 |
+ |
shader_type: u32 |
|
256 |
+ |
switch desc.stage { |
|
257 |
+ |
case .Vertex: shader_type = gl.VERTEX_SHADER |
|
258 |
+ |
case .Fragment: shader_type = gl.FRAGMENT_SHADER |
|
259 |
+ |
case .Compute: shader_type = gl.COMPUTE_SHADER |
|
260 |
+ |
} |
|
261 |
+ |
|
|
262 |
+ |
id := gl.CreateShader(shader_type) |
|
263 |
+ |
if id == 0 { |
|
264 |
+ |
log.error("gpu/opengl: glCreateShader failed") |
|
265 |
+ |
return bk.NULL_SHADER, false |
|
266 |
+ |
} |
|
267 |
+ |
source := cstring(raw_data(desc.data)) |
|
268 |
+ |
length := i32(len(desc.data)) |
|
269 |
+ |
gl.ShaderSource(id, 1, &source, &length) |
|
270 |
+ |
gl.CompileShader(id) |
|
271 |
+ |
|
|
272 |
+ |
status: i32 |
|
273 |
+ |
gl.GetShaderiv(id, gl.COMPILE_STATUS, &status) |
|
274 |
+ |
if status == 0 { |
|
275 |
+ |
log_opengl_shader_info(id, desc.name) |
|
276 |
+ |
gl.DeleteShader(id) |
|
277 |
+ |
return bk.NULL_SHADER, false |
|
278 |
+ |
} |
|
279 |
+ |
|
|
280 |
+ |
handle, ok := alloc_shader_handle() |
|
281 |
+ |
if !ok { |
|
282 |
+ |
gl.DeleteShader(id) |
|
283 |
+ |
return bk.NULL_SHADER, false |
|
284 |
+ |
} |
|
285 |
+ |
entry := &g_gl.shaders[handle] |
|
286 |
+ |
entry.id = id |
|
287 |
+ |
entry.stage = desc.stage |
|
288 |
+ |
entry.active = true |
|
289 |
+ |
return handle, true |
|
290 |
+ |
} |
|
291 |
+ |
|
|
292 |
+ |
destroy_shader_opengl :: proc(handle: bk.Shader_Handle) { |
|
293 |
+ |
if handle == bk.NULL_SHADER do return |
|
294 |
+ |
entry := &g_gl.shaders[handle] |
|
295 |
+ |
if !entry.active do return |
|
296 |
+ |
if entry.id != 0 do gl.DeleteShader(entry.id) |
|
297 |
+ |
entry^ = {} |
|
298 |
+ |
} |
|
299 |
+ |
|
|
300 |
+ |
create_graphics_pipeline_opengl :: proc(desc: bk.Pipeline_Desc) -> (bk.Pipeline_Handle, bool) { |
|
301 |
+ |
if desc.vert_shader == bk.NULL_SHADER || desc.frag_shader == bk.NULL_SHADER { |
|
302 |
+ |
log.error("gpu/opengl: graphics pipeline requires vertex and fragment shaders") |
|
303 |
+ |
return bk.NULL_PIPELINE, false |
|
304 |
+ |
} |
|
305 |
+ |
vs := &g_gl.shaders[desc.vert_shader] |
|
306 |
+ |
fs := &g_gl.shaders[desc.frag_shader] |
|
307 |
+ |
if !vs.active || !fs.active { |
|
308 |
+ |
log.error("gpu/opengl: graphics pipeline shader handle is invalid") |
|
309 |
+ |
return bk.NULL_PIPELINE, false |
|
310 |
+ |
} |
|
311 |
+ |
|
|
312 |
+ |
program, link_ok := link_program(vs.id, fs.id, 0, "graphics") |
|
313 |
+ |
if !link_ok do return bk.NULL_PIPELINE, false |
|
314 |
+ |
|
|
315 |
+ |
vao: u32 |
|
316 |
+ |
gl.CreateVertexArrays(1, &vao) |
|
317 |
+ |
if vao == 0 { |
|
318 |
+ |
gl.DeleteProgram(program) |
|
319 |
+ |
log.error("gpu/opengl: glCreateVertexArrays failed") |
|
320 |
+ |
return bk.NULL_PIPELINE, false |
|
321 |
+ |
} |
|
322 |
+ |
|
|
323 |
+ |
for attr in desc.vertex_attributes { |
|
324 |
+ |
size, typ := vertex_format_parts(attr.format) |
|
325 |
+ |
gl.EnableVertexArrayAttrib(vao, attr.location) |
|
326 |
+ |
gl.VertexArrayAttribFormat(vao, attr.location, size, typ, false, attr.offset) |
|
327 |
+ |
gl.VertexArrayAttribBinding(vao, attr.location, 0) |
|
328 |
+ |
} |
|
329 |
+ |
|
|
330 |
+ |
handle, ok := alloc_pipeline_handle() |
|
331 |
+ |
if !ok { |
|
332 |
+ |
gl.DeleteVertexArrays(1, &vao) |
|
333 |
+ |
gl.DeleteProgram(program) |
|
334 |
+ |
return bk.NULL_PIPELINE, false |
|
335 |
+ |
} |
|
336 |
+ |
|
|
337 |
+ |
vertex_stride: u32 |
|
338 |
+ |
if len(desc.vertex_bindings) > 0 do vertex_stride = desc.vertex_bindings[0].stride |
|
339 |
+ |
entry := &g_gl.pipelines[handle] |
|
340 |
+ |
entry.program = program |
|
341 |
+ |
entry.vao = vao |
|
342 |
+ |
entry.topology = to_gl_topology(desc.topology) |
|
343 |
+ |
entry.enable_blending = desc.enable_blending |
|
344 |
+ |
entry.blend_mode = desc.blend_mode |
|
345 |
+ |
entry.enable_depth_test = desc.enable_depth_test |
|
346 |
+ |
entry.cull_mode = desc.cull_mode |
|
347 |
+ |
entry.front_face = desc.front_face |
|
348 |
+ |
entry.vertex_stride = vertex_stride |
|
349 |
+ |
entry.push_constant_size = desc.push_constant_size |
|
350 |
+ |
entry.push_constant_stages = desc.push_constant_stages |
|
351 |
+ |
entry.active = true |
|
352 |
+ |
return handle, true |
|
353 |
+ |
} |
|
354 |
+ |
|
|
355 |
+ |
destroy_graphics_pipeline_opengl :: proc(handle: bk.Pipeline_Handle) { |
|
356 |
+ |
if handle == bk.NULL_PIPELINE do return |
|
357 |
+ |
entry := &g_gl.pipelines[handle] |
|
358 |
+ |
if !entry.active do return |
|
359 |
+ |
if entry.vao != 0 { |
|
360 |
+ |
id := entry.vao |
|
361 |
+ |
gl.DeleteVertexArrays(1, &id) |
|
362 |
+ |
} |
|
363 |
+ |
if entry.program != 0 do gl.DeleteProgram(entry.program) |
|
364 |
+ |
entry^ = {} |
|
365 |
+ |
} |
|
366 |
+ |
|
|
367 |
+ |
bind_graphics_pipeline_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Pipeline_Handle) { |
|
368 |
+ |
if handle == bk.NULL_PIPELINE do return |
|
369 |
+ |
entry := &g_gl.pipelines[handle] |
|
370 |
+ |
if !entry.active do return |
|
371 |
+ |
g_gl.current_pipeline = handle |
|
372 |
+ |
gl.UseProgram(entry.program) |
|
373 |
+ |
gl.BindVertexArray(entry.vao) |
|
374 |
+ |
apply_graphics_state(entry) |
|
375 |
+ |
} |
|
376 |
+ |
|
|
377 |
+ |
create_compute_pipeline_opengl :: proc(shader: bk.Shader_Handle, num_buffers: u32, push_constant_size: u32) -> (bk.Pipeline_Handle, bool) { |
|
378 |
+ |
if shader == bk.NULL_SHADER do return bk.NULL_PIPELINE, false |
|
379 |
+ |
cs := &g_gl.shaders[shader] |
|
380 |
+ |
if !cs.active || cs.stage != .Compute { |
|
381 |
+ |
log.error("gpu/opengl: compute pipeline requires compute shader") |
|
382 |
+ |
return bk.NULL_PIPELINE, false |
|
383 |
+ |
} |
|
384 |
+ |
program, link_ok := link_program(0, 0, cs.id, "compute") |
|
385 |
+ |
if !link_ok do return bk.NULL_PIPELINE, false |
|
386 |
+ |
|
|
387 |
+ |
handle, ok := alloc_pipeline_handle() |
|
388 |
+ |
if !ok { |
|
389 |
+ |
gl.DeleteProgram(program) |
|
390 |
+ |
return bk.NULL_PIPELINE, false |
|
391 |
+ |
} |
|
392 |
+ |
entry := &g_gl.pipelines[handle] |
|
393 |
+ |
entry.program = program |
|
394 |
+ |
entry.push_constant_size = push_constant_size |
|
395 |
+ |
entry.is_compute = true |
|
396 |
+ |
entry.active = true |
|
397 |
+ |
return handle, true |
|
398 |
+ |
} |
|
399 |
+ |
|
|
400 |
+ |
destroy_compute_pipeline_opengl :: proc(handle: bk.Pipeline_Handle) { |
|
401 |
+ |
destroy_graphics_pipeline_opengl(handle) |
|
402 |
+ |
} |
|
403 |
+ |
|
|
404 |
+ |
bind_compute_pipeline_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Pipeline_Handle) { |
|
405 |
+ |
if handle == bk.NULL_PIPELINE do return |
|
406 |
+ |
entry := &g_gl.pipelines[handle] |
|
407 |
+ |
if !entry.active || !entry.is_compute do return |
|
408 |
+ |
g_gl.current_pipeline = handle |
|
409 |
+ |
gl.UseProgram(entry.program) |
|
410 |
+ |
} |
|
411 |
+ |
|
|
412 |
+ |
push_constants_opengl :: proc(ctx: bk.Frame_Context, pipeline: bk.Pipeline_Handle, stages: bk.Shader_Stage_Flags, offset, size: u32, data: rawptr) { |
|
413 |
+ |
if g_gl == nil || g_gl.push_constant_buffer == 0 || size == 0 do return |
|
414 |
+ |
if offset + size > PUSH_CONSTANT_MAX_SIZE { |
|
415 |
+ |
log.error("gpu/opengl: push constants exceed OpenGL reserved buffer size") |
|
416 |
+ |
return |
|
417 |
+ |
} |
|
418 |
+ |
gl.NamedBufferSubData(g_gl.push_constant_buffer, int(offset), int(size), data) |
|
419 |
+ |
gl.BindBufferBase(gl.UNIFORM_BUFFER, OPENGL_PUSH_CONSTANT_BINDING, g_gl.push_constant_buffer) |
|
420 |
+ |
} |
|
421 |
+ |
|
| 74 |
422 |
|
create_descriptor_set_layout_opengl :: proc(bindings: []bk.Descriptor_Set_Layout_Binding) -> (bk.Descriptor_Handle, bool) { |
| 75 |
|
- |
log.error("gpu/opengl: descriptor set layouts not implemented yet") |
| 76 |
|
- |
return bk.NULL_DESCRIPTOR, false |
|
423 |
+ |
if len(bindings) > 16 { |
|
424 |
+ |
log.error("gpu/opengl: descriptor set layout exceeds 16 bindings") |
|
425 |
+ |
return bk.NULL_DESCRIPTOR, false |
|
426 |
+ |
} |
|
427 |
+ |
handle, ok := alloc_descriptor_handle() |
|
428 |
+ |
if !ok do return bk.NULL_DESCRIPTOR, false |
|
429 |
+ |
entry := &g_gl.descriptors[handle] |
|
430 |
+ |
entry.kind = .Set_Layout |
|
431 |
+ |
entry.layout_count = u32(len(bindings)) |
|
432 |
+ |
for b, i in bindings do entry.layout_bindings[i] = b |
|
433 |
+ |
entry.active = true |
|
434 |
+ |
return handle, true |
| 77 |
435 |
|
} |
| 78 |
436 |
|
|
| 79 |
|
- |
destroy_descriptor_set_layout_opengl :: proc(handle: bk.Descriptor_Handle) {} |
|
437 |
+ |
destroy_descriptor_set_layout_opengl :: proc(handle: bk.Descriptor_Handle) { |
|
438 |
+ |
if handle == bk.NULL_DESCRIPTOR do return |
|
439 |
+ |
g_gl.descriptors[handle] = {} |
|
440 |
+ |
} |
| 80 |
441 |
|
|
| 81 |
442 |
|
create_descriptor_pool_opengl :: proc(max_sets: u32, types: []bk.Descriptor_Type, counts: []u32) -> (bk.Descriptor_Handle, bool) { |
| 82 |
|
- |
log.error("gpu/opengl: descriptor pools not implemented yet") |
| 83 |
|
- |
return bk.NULL_DESCRIPTOR, false |
|
443 |
+ |
handle, ok := alloc_descriptor_handle() |
|
444 |
+ |
if !ok do return bk.NULL_DESCRIPTOR, false |
|
445 |
+ |
entry := &g_gl.descriptors[handle] |
|
446 |
+ |
entry.kind = .Pool |
|
447 |
+ |
entry.active = true |
|
448 |
+ |
return handle, true |
| 84 |
449 |
|
} |
| 85 |
450 |
|
|
| 86 |
|
- |
destroy_descriptor_pool_opengl :: proc(handle: bk.Descriptor_Handle) {} |
|
451 |
+ |
destroy_descriptor_pool_opengl :: proc(handle: bk.Descriptor_Handle) { |
|
452 |
+ |
if handle == bk.NULL_DESCRIPTOR do return |
|
453 |
+ |
g_gl.descriptors[handle] = {} |
|
454 |
+ |
} |
| 87 |
455 |
|
|
| 88 |
456 |
|
allocate_descriptor_set_opengl :: proc(pool: bk.Descriptor_Handle, layout: bk.Descriptor_Handle) -> (bk.Descriptor_Handle, bool) { |
| 89 |
|
- |
log.error("gpu/opengl: descriptor sets not implemented yet") |
| 90 |
|
- |
return bk.NULL_DESCRIPTOR, false |
|
457 |
+ |
if pool == bk.NULL_DESCRIPTOR || layout == bk.NULL_DESCRIPTOR do return bk.NULL_DESCRIPTOR, false |
|
458 |
+ |
layout_entry := &g_gl.descriptors[layout] |
|
459 |
+ |
if !layout_entry.active || layout_entry.kind != .Set_Layout do return bk.NULL_DESCRIPTOR, false |
|
460 |
+ |
handle, ok := alloc_descriptor_handle() |
|
461 |
+ |
if !ok do return bk.NULL_DESCRIPTOR, false |
|
462 |
+ |
entry := &g_gl.descriptors[handle] |
|
463 |
+ |
entry.kind = .Set |
|
464 |
+ |
entry.layout_count = layout_entry.layout_count |
|
465 |
+ |
entry.binding_count = layout_entry.layout_count |
|
466 |
+ |
for i in 0..<int(layout_entry.layout_count) { |
|
467 |
+ |
lb := layout_entry.layout_bindings[i] |
|
468 |
+ |
entry.layout_bindings[i] = lb |
|
469 |
+ |
entry.bindings[i].binding = lb.binding |
|
470 |
+ |
entry.bindings[i].type = lb.type |
|
471 |
+ |
} |
|
472 |
+ |
entry.active = true |
|
473 |
+ |
return handle, true |
| 91 |
474 |
|
} |
| 92 |
475 |
|
|
| 93 |
476 |
|
bind_descriptor_set_opengl :: proc(ctx: bk.Frame_Context, pipeline: bk.Pipeline_Handle, set: bk.Descriptor_Handle, index: u32) { |
| 94 |
|
- |
log.error("gpu/opengl: descriptor binding not implemented yet") |
|
477 |
+ |
if set == bk.NULL_DESCRIPTOR do return |
|
478 |
+ |
entry := &g_gl.descriptors[set] |
|
479 |
+ |
if !entry.active || entry.kind != .Set do return |
|
480 |
+ |
for i in 0..<int(entry.binding_count) { |
|
481 |
+ |
b := entry.bindings[i] |
|
482 |
+ |
point := descriptor_binding_point(index, b.binding) |
|
483 |
+ |
switch b.type { |
|
484 |
+ |
case .Combined_Image_Sampler: |
|
485 |
+ |
if b.texture != bk.NULL_TEXTURE { |
|
486 |
+ |
tex := &g_gl.textures[b.texture] |
|
487 |
+ |
if tex.active do gl.BindTextureUnit(point, tex.id) |
|
488 |
+ |
} |
|
489 |
+ |
if b.sampler != bk.NULL_SAMPLER { |
|
490 |
+ |
samp := &g_gl.samplers[b.sampler] |
|
491 |
+ |
if samp.active do gl.BindSampler(point, samp.id) |
|
492 |
+ |
} |
|
493 |
+ |
case .Uniform_Buffer: |
|
494 |
+ |
if point == OPENGL_PUSH_CONSTANT_BINDING { |
|
495 |
+ |
log.error("gpu/opengl: descriptor binding collides with reserved push-constant binding") |
|
496 |
+ |
continue |
|
497 |
+ |
} |
|
498 |
+ |
if b.buffer != bk.NULL_BUFFER { |
|
499 |
+ |
buf := &g_gl.buffers[b.buffer] |
|
500 |
+ |
if buf.active do gl.BindBufferBase(gl.UNIFORM_BUFFER, point, buf.id) |
|
501 |
+ |
} |
|
502 |
+ |
case .Storage_Buffer: |
|
503 |
+ |
if b.buffer != bk.NULL_BUFFER { |
|
504 |
+ |
buf := &g_gl.buffers[b.buffer] |
|
505 |
+ |
if buf.active do gl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, point, buf.id) |
|
506 |
+ |
} |
|
507 |
+ |
} |
|
508 |
+ |
} |
| 95 |
509 |
|
} |
| 96 |
510 |
|
|
| 97 |
511 |
|
update_descriptor_image_opengl :: proc(set: bk.Descriptor_Handle, binding: u32, texture: bk.Texture_Handle, sampler: bk.Sampler_Handle, layout: bk.Image_Layout) { |
| 98 |
|
- |
log.error("gpu/opengl: image descriptor updates not implemented yet") |
|
512 |
+ |
if set == bk.NULL_DESCRIPTOR do return |
|
513 |
+ |
entry := &g_gl.descriptors[set] |
|
514 |
+ |
if !entry.active || entry.kind != .Set do return |
|
515 |
+ |
for i in 0..<int(entry.binding_count) { |
|
516 |
+ |
if entry.bindings[i].binding == binding { |
|
517 |
+ |
entry.bindings[i].texture = texture |
|
518 |
+ |
entry.bindings[i].sampler = sampler |
|
519 |
+ |
return |
|
520 |
+ |
} |
|
521 |
+ |
} |
| 99 |
522 |
|
} |
| 100 |
523 |
|
|
| 101 |
524 |
|
update_descriptor_buffer_opengl :: proc(set: bk.Descriptor_Handle, binding: u32, buffer: bk.Buffer_Handle, size: u64) { |
| 102 |
|
- |
log.error("gpu/opengl: buffer descriptor updates not implemented yet") |
|
525 |
+ |
if set == bk.NULL_DESCRIPTOR do return |
|
526 |
+ |
entry := &g_gl.descriptors[set] |
|
527 |
+ |
if !entry.active || entry.kind != .Set do return |
|
528 |
+ |
for i in 0..<int(entry.binding_count) { |
|
529 |
+ |
if entry.bindings[i].binding == binding { |
|
530 |
+ |
entry.bindings[i].buffer = buffer |
|
531 |
+ |
entry.bindings[i].buf_size = size |
|
532 |
+ |
return |
|
533 |
+ |
} |
|
534 |
+ |
} |
| 103 |
535 |
|
} |
| 104 |
536 |
|
|
| 105 |
537 |
|
create_render_pass_opengl :: proc(desc: bk.Render_Pass_Desc) -> (bk.Render_Pass_Handle, bool) { |
| 106 |
|
- |
log.error("gpu/opengl: render pass objects not implemented yet") |
| 107 |
|
- |
return bk.NULL_RENDER_PASS, false |
|
538 |
+ |
handle, ok := alloc_render_pass_handle() |
|
539 |
+ |
if !ok do return bk.NULL_RENDER_PASS, false |
|
540 |
+ |
entry := &g_gl.render_passes[handle] |
|
541 |
+ |
entry.desc = desc |
|
542 |
+ |
entry.active = true |
|
543 |
+ |
return handle, true |
| 108 |
544 |
|
} |
| 109 |
545 |
|
|
| 110 |
|
- |
destroy_render_pass_opengl :: proc(handle: bk.Render_Pass_Handle) {} |
|
546 |
+ |
destroy_render_pass_opengl :: proc(handle: bk.Render_Pass_Handle) { |
|
547 |
+ |
if handle == bk.NULL_RENDER_PASS || handle == g_gl.default_render_pass do return |
|
548 |
+ |
g_gl.render_passes[handle] = {} |
|
549 |
+ |
} |
| 111 |
550 |
|
|
| 112 |
551 |
|
create_framebuffer_opengl :: proc(desc: bk.Framebuffer_Desc) -> (bk.Framebuffer_Handle, bool) { |
| 113 |
|
- |
log.error("gpu/opengl: framebuffers not implemented yet") |
| 114 |
|
- |
return bk.NULL_FRAMEBUFFER, false |
| 115 |
|
- |
} |
|
552 |
+ |
handle, ok := alloc_framebuffer_handle() |
|
553 |
+ |
if !ok do return bk.NULL_FRAMEBUFFER, false |
| 116 |
554 |
|
|
| 117 |
|
- |
destroy_framebuffer_opengl :: proc(handle: bk.Framebuffer_Handle) {} |
|
555 |
+ |
id: u32 |
|
556 |
+ |
gl.CreateFramebuffers(1, &id) |
|
557 |
+ |
if id == 0 { |
|
558 |
+ |
log.error("gpu/opengl: glCreateFramebuffers failed") |
|
559 |
+ |
return bk.NULL_FRAMEBUFFER, false |
|
560 |
+ |
} |
| 118 |
561 |
|
|
| 119 |
|
- |
create_shader_module_opengl :: proc(desc: bk.Shader_Module_Desc) -> (bk.Shader_Handle, bool) { |
| 120 |
|
- |
if desc.format != .GLSL { |
| 121 |
|
- |
log.error("gpu/opengl: shader module requires GLSL source") |
| 122 |
|
- |
return bk.NULL_SHADER, false |
|
562 |
+ |
if desc.color_view != bk.NULL_TEXTURE { |
|
563 |
+ |
color := &g_gl.textures[desc.color_view] |
|
564 |
+ |
if !color.active { |
|
565 |
+ |
gl.DeleteFramebuffers(1, &id) |
|
566 |
+ |
return bk.NULL_FRAMEBUFFER, false |
|
567 |
+ |
} |
|
568 |
+ |
gl.NamedFramebufferTexture(id, gl.COLOR_ATTACHMENT0, color.id, 0) |
|
569 |
+ |
buf := u32(gl.COLOR_ATTACHMENT0) |
|
570 |
+ |
gl.NamedFramebufferDrawBuffers(id, 1, &buf) |
| 123 |
571 |
|
} |
| 124 |
|
- |
log.error("gpu/opengl: shader modules not implemented yet") |
| 125 |
|
- |
return bk.NULL_SHADER, false |
| 126 |
|
- |
} |
|
572 |
+ |
if desc.depth_view != bk.NULL_TEXTURE { |
|
573 |
+ |
depth := &g_gl.textures[desc.depth_view] |
|
574 |
+ |
if !depth.active { |
|
575 |
+ |
gl.DeleteFramebuffers(1, &id) |
|
576 |
+ |
return bk.NULL_FRAMEBUFFER, false |
|
577 |
+ |
} |
|
578 |
+ |
gl.NamedFramebufferTexture(id, gl.DEPTH_ATTACHMENT, depth.id, 0) |
|
579 |
+ |
} |
| 127 |
580 |
|
|
| 128 |
|
- |
destroy_shader_opengl :: proc(handle: bk.Shader_Handle) {} |
|
581 |
+ |
status := gl.CheckNamedFramebufferStatus(id, gl.FRAMEBUFFER) |
|
582 |
+ |
if status != gl.FRAMEBUFFER_COMPLETE { |
|
583 |
+ |
log.errorf("gpu/opengl: framebuffer incomplete: 0x%X", status) |
|
584 |
+ |
gl.DeleteFramebuffers(1, &id) |
|
585 |
+ |
return bk.NULL_FRAMEBUFFER, false |
|
586 |
+ |
} |
| 129 |
587 |
|
|
| 130 |
|
- |
draw_indexed_opengl :: proc(ctx: bk.Frame_Context, index_count, instance_count: u32, first_index: u32, vertex_offset: i32, first_instance: u32) { |
| 131 |
|
- |
log.error("gpu/opengl: draw_indexed not implemented yet") |
|
588 |
+ |
entry := &g_gl.framebuffers[handle] |
|
589 |
+ |
entry.id = id |
|
590 |
+ |
entry.color_tex = desc.color_view |
|
591 |
+ |
entry.depth_tex = desc.depth_view |
|
592 |
+ |
entry.width = desc.width |
|
593 |
+ |
entry.height = desc.height |
|
594 |
+ |
entry.active = true |
|
595 |
+ |
return handle, true |
| 132 |
596 |
|
} |
| 133 |
597 |
|
|
| 134 |
|
- |
create_compute_pipeline_opengl :: proc(shader: bk.Shader_Handle, num_buffers: u32, push_constant_size: u32) -> (bk.Pipeline_Handle, bool) { |
| 135 |
|
- |
log.error("gpu/opengl: compute pipelines not implemented yet") |
| 136 |
|
- |
return bk.NULL_PIPELINE, false |
|
598 |
+ |
destroy_framebuffer_opengl :: proc(handle: bk.Framebuffer_Handle) { |
|
599 |
+ |
if handle == bk.NULL_FRAMEBUFFER do return |
|
600 |
+ |
entry := &g_gl.framebuffers[handle] |
|
601 |
+ |
if !entry.active do return |
|
602 |
+ |
if entry.id != 0 { |
|
603 |
+ |
id := entry.id |
|
604 |
+ |
gl.DeleteFramebuffers(1, &id) |
|
605 |
+ |
} |
|
606 |
+ |
entry^ = {} |
| 137 |
607 |
|
} |
| 138 |
608 |
|
|
| 139 |
|
- |
destroy_compute_pipeline_opengl :: proc(handle: bk.Pipeline_Handle) {} |
| 140 |
|
- |
|
| 141 |
|
- |
bind_compute_pipeline_opengl :: proc(ctx: bk.Frame_Context, handle: bk.Pipeline_Handle) {} |
|
609 |
+ |
draw_indexed_opengl :: proc(ctx: bk.Frame_Context, index_count, instance_count: u32, first_index: u32, vertex_offset: i32, first_instance: u32) { |
|
610 |
+ |
if g_gl.current_pipeline == bk.NULL_PIPELINE do return |
|
611 |
+ |
pipeline := &g_gl.pipelines[g_gl.current_pipeline] |
|
612 |
+ |
if !pipeline.active do return |
|
613 |
+ |
offset := rawptr(uintptr(first_index) * uintptr(size_of(u32))) |
|
614 |
+ |
gl.DrawElementsInstancedBaseVertexBaseInstance(pipeline.topology, i32(index_count), gl.UNSIGNED_INT, offset, i32(instance_count), vertex_offset, first_instance) |
|
615 |
+ |
} |
| 142 |
616 |
|
|
| 143 |
617 |
|
dispatch_compute_opengl :: proc(ctx: bk.Frame_Context, groups_x, groups_y, groups_z: u32) { |
| 144 |
|
- |
log.error("gpu/opengl: compute dispatch not implemented yet") |
|
618 |
+ |
gl.DispatchCompute(groups_x, groups_y, groups_z) |
| 145 |
619 |
|
} |
| 146 |
620 |
|
|
| 147 |
621 |
|
compute_barrier_opengl :: proc(ctx: bk.Frame_Context) { |
| 148 |
622 |
|
gl.MemoryBarrier(gl.SHADER_STORAGE_BARRIER_BIT | gl.TEXTURE_FETCH_BARRIER_BIT | gl.FRAMEBUFFER_BARRIER_BIT) |
| 149 |
623 |
|
} |
|
624 |
+ |
|
|
625 |
+ |
link_program :: proc(vs, fs, cs: u32, name: string) -> (u32, bool) { |
|
626 |
+ |
program := gl.CreateProgram() |
|
627 |
+ |
if program == 0 { |
|
628 |
+ |
log.error("gpu/opengl: glCreateProgram failed") |
|
629 |
+ |
return 0, false |
|
630 |
+ |
} |
|
631 |
+ |
if vs != 0 do gl.AttachShader(program, vs) |
|
632 |
+ |
if fs != 0 do gl.AttachShader(program, fs) |
|
633 |
+ |
if cs != 0 do gl.AttachShader(program, cs) |
|
634 |
+ |
gl.LinkProgram(program) |
|
635 |
+ |
|
|
636 |
+ |
status: i32 |
|
637 |
+ |
gl.GetProgramiv(program, gl.LINK_STATUS, &status) |
|
638 |
+ |
if status == 0 { |
|
639 |
+ |
log_opengl_program_info(program, name) |
|
640 |
+ |
gl.DeleteProgram(program) |
|
641 |
+ |
return 0, false |
|
642 |
+ |
} |
|
643 |
+ |
return program, true |
|
644 |
+ |
} |
|
645 |
+ |
|
|
646 |
+ |
log_opengl_shader_info :: proc(shader: u32, name: string) { |
|
647 |
+ |
log_len: i32 |
|
648 |
+ |
gl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &log_len) |
|
649 |
+ |
if log_len <= 1 { |
|
650 |
+ |
log.errorf("gpu/opengl: shader compile failed: %s", name) |
|
651 |
+ |
return |
|
652 |
+ |
} |
|
653 |
+ |
buf := make([]u8, log_len) |
|
654 |
+ |
defer delete(buf) |
|
655 |
+ |
written: i32 |
|
656 |
+ |
gl.GetShaderInfoLog(shader, log_len, &written, raw_data(buf)) |
|
657 |
+ |
log.errorf("gpu/opengl: shader compile failed: %s: %s", name, string(buf[:max(0, int(written))])) |
|
658 |
+ |
} |
|
659 |
+ |
|
|
660 |
+ |
log_opengl_program_info :: proc(program: u32, name: string) { |
|
661 |
+ |
log_len: i32 |
|
662 |
+ |
gl.GetProgramiv(program, gl.INFO_LOG_LENGTH, &log_len) |
|
663 |
+ |
if log_len <= 1 { |
|
664 |
+ |
log.errorf("gpu/opengl: program link failed: %s", name) |
|
665 |
+ |
return |
|
666 |
+ |
} |
|
667 |
+ |
buf := make([]u8, log_len) |
|
668 |
+ |
defer delete(buf) |
|
669 |
+ |
written: i32 |
|
670 |
+ |
gl.GetProgramInfoLog(program, log_len, &written, raw_data(buf)) |
|
671 |
+ |
log.errorf("gpu/opengl: program link failed: %s: %s", name, string(buf[:max(0, int(written))])) |
|
672 |
+ |
} |
|
673 |
+ |
|
|
674 |
+ |
apply_graphics_state :: proc(entry: ^GL_Pipeline_Entry) { |
|
675 |
+ |
if entry.enable_depth_test { |
|
676 |
+ |
gl.Enable(gl.DEPTH_TEST) |
|
677 |
+ |
} else { |
|
678 |
+ |
gl.Disable(gl.DEPTH_TEST) |
|
679 |
+ |
} |
|
680 |
+ |
if entry.enable_blending { |
|
681 |
+ |
gl.Enable(gl.BLEND) |
|
682 |
+ |
} else { |
|
683 |
+ |
gl.Disable(gl.BLEND) |
|
684 |
+ |
} |
|
685 |
+ |
if entry.cull_mode == .None { |
|
686 |
+ |
gl.Disable(gl.CULL_FACE) |
|
687 |
+ |
} else { |
|
688 |
+ |
gl.Enable(gl.CULL_FACE) |
|
689 |
+ |
gl.CullFace(to_gl_cull_face(entry.cull_mode)) |
|
690 |
+ |
} |
|
691 |
+ |
gl.FrontFace(to_gl_front_face(entry.front_face)) |
|
692 |
+ |
} |