var scratch: array; struct Params { count: u32, scale: f32, } @group(0) @binding(0) var params: Params; struct DataBuffer { values: array, } @group(0) @binding(1) var data: DataBuffer; @compute @workgroup_size(64, 1, 1) fn main(@builtin(local_invocation_index) __luma_work_local_index: u32, @builtin(global_invocation_id) __luma_work_global_id: vec3, @builtin(local_invocation_id) __luma_work_local_id: vec3, @builtin(workgroup_id) __luma_work_group_id: vec3) { let idx = __luma_work_local_index; let gid = __luma_work_global_id.x; let lid = __luma_work_local_id.x; let group_x = __luma_work_group_id.x; if ((gid < params.count)) { scratch[idx] = (data.values[idx] * params.scale); workgroupBarrier(); data.values[idx] = (scratch[idx] + f32((lid + group_x))); } }