-- Test scalar-to-vector splat constructors @entry(fragment) function shade(value: float) -> vec4 -- Splat: single scalar to all components let zero3 = vec3(0.0) let one4 = vec4(1.0) let half2 = vec2(0.5) -- Should still work with full args let full = vec3(1.0, 2.0, 3.0) -- Variable splat let x = value let splatted = vec4(x) return vec4(zero3.x + one4.x + half2.x + full.x + splatted.x, 0.0, 0.0, 1.0) end