package backend
GPU_BACKEND :: #config(GPU_BACKEND, "vulkan")
when GPU_BACKEND == "vulkan" {
REQUIRED_SHADER_FORMAT :: Shader_Format.SPIRV
} else when GPU_BACKEND == "d3d11" || GPU_BACKEND == "d3d12" {
REQUIRED_SHADER_FORMAT :: Shader_Format.HLSL
} else when GPU_BACKEND == "opengl" {
REQUIRED_SHADER_FORMAT :: Shader_Format.GLSL
} else {
#assert(false, "unsupported GPU_BACKEND")
}