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package gpu_core
import "core:log"
import "core:math"
import vk "vendor:vulkan"
Swapchain :: struct {
handle: vk.SwapchainKHR,
images: []vk.Image,
image_views: []vk.ImageView,
format: vk.SurfaceFormatKHR,
extent: vk.Extent2D,
present_mode: vk.PresentModeKHR,
// Render pass and framebuffers
render_pass: vk.RenderPass,
framebuffers: []vk.Framebuffer,
// Depth
depth_format: vk.Format,
depth_view: vk.ImageView, // owned externally (by renderer)
// Per-swapchain-image semaphores for presentation sync
render_finished_semaphores: []vk.Semaphore,
}
create_swapchain :: proc(dev: ^Gpu_Device, surface: vk.SurfaceKHR, width, height: u32, depth_format: vk.Format = .UNDEFINED) -> (sc: Swapchain, ok: bool) {
// Query surface capabilities
caps: vk.SurfaceCapabilitiesKHR
vk.GetPhysicalDeviceSurfaceCapabilitiesKHR(dev.physical_device, surface, &caps)
// Choose format
sc.format = choose_surface_format(dev.physical_device, surface)
// Choose present mode
sc.present_mode = choose_present_mode(dev.physical_device, surface)
// Choose extent
sc.extent = choose_extent(caps, width, height)
// Image count (prefer triple buffering)
image_count := caps.minImageCount + 1
if caps.maxImageCount > 0 && image_count > caps.maxImageCount {
image_count = caps.maxImageCount
}
create_info := vk.SwapchainCreateInfoKHR{
sType = .SWAPCHAIN_CREATE_INFO_KHR,
surface = surface,
minImageCount = image_count,
imageFormat = sc.format.format,
imageColorSpace = sc.format.colorSpace,
imageExtent = sc.extent,
imageArrayLayers = 1,
imageUsage = {.COLOR_ATTACHMENT},
preTransform = caps.currentTransform,
compositeAlpha = {.OPAQUE},
presentMode = sc.present_mode,
clipped = true,
}
// Queue family sharing
if dev.queue_families.graphics != dev.queue_families.present {
indices := [2]u32{dev.queue_families.graphics, dev.queue_families.present}
create_info.imageSharingMode = .CONCURRENT
create_info.queueFamilyIndexCount = 2
create_info.pQueueFamilyIndices = &indices[0]
} else {
create_info.imageSharingMode = .EXCLUSIVE
}
result := vk.CreateSwapchainKHR(dev.device, &create_info, nil, &sc.handle)
if result != .SUCCESS {
log.errorf("gpu/core: vkCreateSwapchainKHR failed: %v", result)
return {}, false
}
// Get images
vk.GetSwapchainImagesKHR(dev.device, sc.handle, &image_count, nil)
sc.images = make([]vk.Image, image_count)
vk.GetSwapchainImagesKHR(dev.device, sc.handle, &image_count, raw_data(sc.images))
// Create image views
sc.image_views = make([]vk.ImageView, image_count)
for i in 0..<image_count {
view_info := vk.ImageViewCreateInfo{
sType = .IMAGE_VIEW_CREATE_INFO,
image = sc.images[i],
viewType = .D2,
format = sc.format.format,
components = {
r = .IDENTITY,
g = .IDENTITY,
b = .IDENTITY,
a = .IDENTITY,
},
subresourceRange = {
aspectMask = {.COLOR},
baseMipLevel = 0,
levelCount = 1,
baseArrayLayer = 0,
layerCount = 1,
},
}
result = vk.CreateImageView(dev.device, &view_info, nil, &sc.image_views[i])
if result != .SUCCESS {
log.errorf("gpu/core: failed to create image view %d: %v", i, result)
destroy_swapchain(&sc, dev)
return {}, false
}
}
// Create render pass
sc.depth_format = depth_format
rp, rp_ok := create_render_pass(dev, sc.format.format, depth_format)
if !rp_ok {
destroy_swapchain(&sc, dev)
return {}, false
}
sc.render_pass = rp
// Framebuffers are NOT created here -- caller must set sc.depth_view
// (if using depth) and call create_framebuffers() after.
// Create per-image presentation semaphores
if !create_present_semaphores(&sc, dev) {
destroy_swapchain(&sc, dev)
return {}, false
}
return sc, true
}
recreate_swapchain :: proc(sc: ^Swapchain, dev: ^Gpu_Device, surface: vk.SurfaceKHR, width, height: u32) -> bool {
if width == 0 || height == 0 {
return true // minimized, skip
}
vk.DeviceWaitIdle(dev.device)
// Save render pass (reuse it)
old_rp := sc.render_pass
// Cleanup old swapchain resources (but not render pass)
cleanup_swapchain_resources(sc, dev)
// Query new capabilities
caps: vk.SurfaceCapabilitiesKHR
vk.GetPhysicalDeviceSurfaceCapabilitiesKHR(dev.physical_device, surface, &caps)
sc.extent = choose_extent(caps, width, height)
image_count := caps.minImageCount + 1
if caps.maxImageCount > 0 && image_count > caps.maxImageCount {
image_count = caps.maxImageCount
}
old_handle := sc.handle
create_info := vk.SwapchainCreateInfoKHR{
sType = .SWAPCHAIN_CREATE_INFO_KHR,
surface = surface,
minImageCount = image_count,
imageFormat = sc.format.format,
imageColorSpace = sc.format.colorSpace,
imageExtent = sc.extent,
imageArrayLayers = 1,
imageUsage = {.COLOR_ATTACHMENT},
preTransform = caps.currentTransform,
compositeAlpha = {.OPAQUE},
presentMode = sc.present_mode,
clipped = true,
oldSwapchain = old_handle,
}
if dev.queue_families.graphics != dev.queue_families.present {
indices := [2]u32{dev.queue_families.graphics, dev.queue_families.present}
create_info.imageSharingMode = .CONCURRENT
create_info.queueFamilyIndexCount = 2
create_info.pQueueFamilyIndices = &indices[0]
} else {
create_info.imageSharingMode = .EXCLUSIVE
}
result := vk.CreateSwapchainKHR(dev.device, &create_info, nil, &sc.handle)
if old_handle != 0 {
vk.DestroySwapchainKHR(dev.device, old_handle, nil)
}
if result != .SUCCESS {
log.errorf("gpu/core: swapchain recreation failed: %v", result)
return false
}
// Get new images
vk.GetSwapchainImagesKHR(dev.device, sc.handle, &image_count, nil)
sc.images = make([]vk.Image, image_count)
vk.GetSwapchainImagesKHR(dev.device, sc.handle, &image_count, raw_data(sc.images))
// Create new image views
sc.image_views = make([]vk.ImageView, image_count)
for i in 0..<image_count {
view_info := vk.ImageViewCreateInfo{
sType = .IMAGE_VIEW_CREATE_INFO,
image = sc.images[i],
viewType = .D2,
format = sc.format.format,
components = {r = .IDENTITY, g = .IDENTITY, b = .IDENTITY, a = .IDENTITY},
subresourceRange = {
aspectMask = {.COLOR},
baseMipLevel = 0,
levelCount = 1,
baseArrayLayer = 0,
layerCount = 1,
},
}
result = vk.CreateImageView(dev.device, &view_info, nil, &sc.image_views[i])
if result != .SUCCESS {
return false
}
}
sc.render_pass = old_rp
// Framebuffers are NOT created here -- caller must recreate depth buffer,
// set sc.depth_view, and call create_framebuffers() after.
return create_present_semaphores(sc, dev)
}
destroy_swapchain :: proc(sc: ^Swapchain, dev: ^Gpu_Device) {
cleanup_swapchain_resources(sc, dev)
if sc.render_pass != 0 {
vk.DestroyRenderPass(dev.device, sc.render_pass, nil)
sc.render_pass = 0
}
if sc.handle != 0 {
vk.DestroySwapchainKHR(dev.device, sc.handle, nil)
sc.handle = 0
}
}
@(private)
cleanup_swapchain_resources :: proc(sc: ^Swapchain, dev: ^Gpu_Device) {
for fb in sc.framebuffers {
if fb != 0 {
vk.DestroyFramebuffer(dev.device, fb, nil)
}
}
delete(sc.framebuffers)
sc.framebuffers = nil
for iv in sc.image_views {
if iv != 0 {
vk.DestroyImageView(dev.device, iv, nil)
}
}
delete(sc.image_views)
sc.image_views = nil
delete(sc.images)
sc.images = nil
destroy_present_semaphores(sc, dev)
}
create_present_semaphores :: proc(sc: ^Swapchain, dev: ^Gpu_Device) -> bool {
count := len(sc.images)
sc.render_finished_semaphores = make([]vk.Semaphore, count)
sem_info := vk.SemaphoreCreateInfo{
sType = .SEMAPHORE_CREATE_INFO,
}
for i in 0..<count {
result := vk.CreateSemaphore(dev.device, &sem_info, nil, &sc.render_finished_semaphores[i])
if result != .SUCCESS {
log.errorf("gpu/core: failed to create present semaphore %d: %v", i, result)
destroy_present_semaphores(sc, dev)
return false
}
}
return true
}
destroy_present_semaphores :: proc(sc: ^Swapchain, dev: ^Gpu_Device) {
for &s in sc.render_finished_semaphores {
if s != 0 {
vk.DestroySemaphore(dev.device, s, nil)
s = 0
}
}
delete(sc.render_finished_semaphores)
sc.render_finished_semaphores = nil
}
@(private)
create_render_pass :: proc(dev: ^Gpu_Device, color_format: vk.Format, depth_format: vk.Format = .UNDEFINED) -> (vk.RenderPass, bool) {
has_depth := depth_format != .UNDEFINED
color_attachment := vk.AttachmentDescription{
format = color_format,
samples = {._1},
loadOp = .CLEAR,
storeOp = .STORE,
stencilLoadOp = .DONT_CARE,
stencilStoreOp = .DONT_CARE,
initialLayout = .UNDEFINED,
finalLayout = .PRESENT_SRC_KHR,
}
depth_attachment := vk.AttachmentDescription{
format = depth_format,
samples = {._1},
loadOp = .CLEAR,
storeOp = .DONT_CARE,
stencilLoadOp = .DONT_CARE,
stencilStoreOp = .DONT_CARE,
initialLayout = .UNDEFINED,
finalLayout = .DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
}
color_ref := vk.AttachmentReference{
attachment = 0,
layout = .COLOR_ATTACHMENT_OPTIMAL,
}
depth_ref := vk.AttachmentReference{
attachment = 1,
layout = .DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
}
subpass := vk.SubpassDescription{
pipelineBindPoint = .GRAPHICS,
colorAttachmentCount = 1,
pColorAttachments = &color_ref,
pDepthStencilAttachment = &depth_ref if has_depth else nil,
}
dependency := vk.SubpassDependency{
srcSubpass = vk.SUBPASS_EXTERNAL,
dstSubpass = 0,
srcStageMask = {.COLOR_ATTACHMENT_OUTPUT, .EARLY_FRAGMENT_TESTS},
srcAccessMask = {},
dstStageMask = {.COLOR_ATTACHMENT_OUTPUT, .EARLY_FRAGMENT_TESTS},
dstAccessMask = {.COLOR_ATTACHMENT_WRITE, .DEPTH_STENCIL_ATTACHMENT_WRITE},
}
attachments: [2]vk.AttachmentDescription
attachments[0] = color_attachment
attachments[1] = depth_attachment
attachment_count: u32 = 2 if has_depth else 1
rp_info := vk.RenderPassCreateInfo{
sType = .RENDER_PASS_CREATE_INFO,
attachmentCount = attachment_count,
pAttachments = &attachments[0],
subpassCount = 1,
pSubpasses = &subpass,
dependencyCount = 1,
pDependencies = &dependency,
}
render_pass: vk.RenderPass
result := vk.CreateRenderPass(dev.device, &rp_info, nil, &render_pass)
if result != .SUCCESS {
log.errorf("gpu/core: vkCreateRenderPass failed: %v", result)
return 0, false
}
return render_pass, true
}
create_framebuffers :: proc(sc: ^Swapchain, dev: ^Gpu_Device) -> bool {
sc.framebuffers = make([]vk.Framebuffer, len(sc.image_views))
has_depth := sc.depth_view != 0
for iv, i in sc.image_views {
attachment_buf: [2]vk.ImageView
attachment_buf[0] = iv
attachment_buf[1] = sc.depth_view
attachment_count: u32 = 2 if has_depth else 1
fb_info := vk.FramebufferCreateInfo{
sType = .FRAMEBUFFER_CREATE_INFO,
renderPass = sc.render_pass,
attachmentCount = attachment_count,
pAttachments = &attachment_buf[0],
width = sc.extent.width,
height = sc.extent.height,
layers = 1,
}
result := vk.CreateFramebuffer(dev.device, &fb_info, nil, &sc.framebuffers[i])
if result != .SUCCESS {
log.errorf("gpu/core: failed to create framebuffer %d: %v", i, result)
return false
}
}
return true
}
@(private)
choose_surface_format :: proc(device: vk.PhysicalDevice, surface: vk.SurfaceKHR) -> vk.SurfaceFormatKHR {
count: u32
vk.GetPhysicalDeviceSurfaceFormatsKHR(device, surface, &count, nil)
formats := make([]vk.SurfaceFormatKHR, count, context.temp_allocator)
vk.GetPhysicalDeviceSurfaceFormatsKHR(device, surface, &count, raw_data(formats))
// Prefer SRGB B8G8R8A8
for f in formats {
if f.format == .B8G8R8A8_SRGB && f.colorSpace == .SRGB_NONLINEAR {
return f
}
}
return formats[0] if len(formats) > 0 else {}
}
@(private)
choose_present_mode :: proc(device: vk.PhysicalDevice, surface: vk.SurfaceKHR) -> vk.PresentModeKHR {
count: u32
vk.GetPhysicalDeviceSurfacePresentModesKHR(device, surface, &count, nil)
modes := make([]vk.PresentModeKHR, count, context.temp_allocator)
vk.GetPhysicalDeviceSurfacePresentModesKHR(device, surface, &count, raw_data(modes))
// Prefer mailbox (triple buffering), fall back to FIFO (vsync)
for m in modes {
if m == .MAILBOX {
return m
}
}
return .FIFO
}
@(private)
choose_extent :: proc(caps: vk.SurfaceCapabilitiesKHR, width, height: u32) -> vk.Extent2D {
if caps.currentExtent.width != max(u32) {
return caps.currentExtent
}
return vk.Extent2D{
width = clamp(width, caps.minImageExtent.width, caps.maxImageExtent.width),
height = clamp(height, caps.minImageExtent.height, caps.maxImageExtent.height),
}
}