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varying_test.hlsl 779 B · Plain text
gpu/shader/tests/golden/varying_test.hlsl 0644 Raw
struct Uniforms {
	float4x4 mvp;
};
cbuffer uniforms_CB : register(b0, space0) {
	Uniforms uniforms;
};

struct VertexInput {
	float3 position : TEXCOORD0;
	float2 uv : TEXCOORD1;
};

struct Interpolated {
	float4 position : SV_Position;
	float2 uv : TEXCOORD0;
	float3 normal : TEXCOORD1;
};

struct FragmentOutput {
	float4 color : SV_Target0;
};

Interpolated vs_main(VertexInput input) {
	Interpolated __luma_output;
	float4 clip_pos = mul(uniforms.mvp, float4(input.position, 1.0));
	__luma_output.position = clip_pos;
	__luma_output.uv = input.uv;
	__luma_output.normal = float3(0.0, 1.0, 0.0);
	return __luma_output;
}

FragmentOutput fs_main(Interpolated input) {
	FragmentOutput __luma_output;
	__luma_output.color = float4(input.uv, 0.0, 1.0);
	return __luma_output;
}