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workflow_discard_output.glsl-opengl 217 B · Plain text
gpu/shader/tests/golden/workflow_discard_output.glsl-opengl 0644 Raw
#version 450

layout(location = 0) in float in_alpha;
layout(location = 0) out vec4 out_color;

void main() {
	if ((in_alpha < 0.01)) {
		discard;
	} else {
		out_color = vec4(in_alpha, in_alpha, in_alpha, 1.0);
	}
}