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workflow_discard_output.hlsl 369 B · Plain text
gpu/shader/tests/golden/workflow_discard_output.hlsl 0644 Raw
struct _shade_Input {
	float4 _sv_position : SV_Position;
	float alpha : TEXCOORD0;
};

struct _shade_Output {
	float4 color : SV_Target0;
};

_shade_Output shade(_shade_Input input) {
	_shade_Output __luma_output;
	if ((input.alpha < 0.01)) {
		discard;
	} else {
		__luma_output.color = float4(input.alpha, input.alpha, input.alpha, 1.0);
	}
	return __luma_output;
}