#version 450
layout(set = 0, binding = 0) uniform sampler2D material_tex;
layout(location = 0) in vec2 in_uv;
layout(location = 1) in vec3 in_normal;
layout(location = 0) out vec4 out_color;
void main() {
vec4 albedo = texture(material_tex, in_uv);
out_color = vec4(albedo.rgb, 1.0);
}