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ref_vs.hlsl 200 B · Plain text
gpu/shader/tools/ref_vs.hlsl 0644 Raw
struct VS_IN {
    float3 pos : TEXCOORD0;
};

struct VS_OUT {
    float4 position : SV_Position;
};

VS_OUT main(VS_IN input) {
    VS_OUT o;
    o.position = float4(input.pos, 1.0);
    return o;
}