package main import "core:fmt" import gpu "../.." main :: proc() { ctx := gpu.init_context(width = 320, height = 240) frame := gpu.begin_frame(ctx) defer gpu.destroy_frame(&frame) target := gpu.begin_target(&frame, gpu.present_target(ctx)) _ = gpu.push_layer(&frame, {name = "ui", sort_base = 10_000, order = .Strict}) _ = gpu.draw_rect(&frame, { x = 16, y = 16, width = 64, height = 32, color = gpu.WHITE, }) _ = gpu.draw_text_run(&frame, { glyphs = []gpu.Glyph_Quad{ {x = 24, y = 24, width = 6, height = 8, u0 = 0, v0 = 0, u1 = 1, v1 = 1, color = gpu.WHITE}, }, sort_key = 1, }) gpu.end_target(&frame, target) if !gpu.submit(&frame) { fmt.println("frame_intent: submit validation failed") return } fmt.println("frame_intent: built frame intent") }