#version 450 layout(set = 0, binding = 0) uniform sampler2D material_tex; layout(location = 0) in vec2 in_uv; layout(location = 1) in vec3 in_normal; layout(location = 0) out vec4 out_color; void main() { vec4 albedo = texture(material_tex, in_uv); out_color = vec4(albedo.rgb, 1.0); }