package gpu_tests import bk "../backend" import gl_backend "../backend/opengl" import "core:testing" Test_Pool_Entry :: struct { active: bool, value: int, } @(test) test_opengl_active_pool_entry_validates_bounds_and_active_state :: proc(t: ^testing.T) { pool: [4]Test_Pool_Entry pool[1] = { active = true, value = 42, } pool[2] = { active = false, value = 99, } entry, valid_ok := gl_backend.active_pool_entry(&pool, bk.Buffer_Handle(1)) testing.expect(t, valid_ok) testing.expect_value(t, entry.value, 42) _, null_ok := gl_backend.active_pool_entry(&pool, bk.NULL_BUFFER) testing.expect(t, !null_ok) _, inactive_ok := gl_backend.active_pool_entry(&pool, bk.Buffer_Handle(2)) testing.expect(t, !inactive_ok) _, out_of_range_ok := gl_backend.active_pool_entry(&pool, bk.Buffer_Handle(4)) testing.expect(t, !out_of_range_ok) }