Designing the Reef Cities
A quick look at turning coral skylines, canal markets, and shark-priest politics into adventure hooks.
Reef cities should feel like bright places built on dangerous foundations: beautiful from a distance and full of teeth up close.
The trick is making every landmark pull double duty as scenery, history, and a problem waiting for the players to touch it.
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Comments
This has exactly the right haunted-coast energy. I can already hear the dock bells getting weird.
The lore barnacles are load-bearing. Please do not scrape them off.
I want a whole post about the shrine etiquette. What happens if someone brings the wrong fish?