Designing the Reef Cities

A quick look at turning coral skylines, canal markets, and shark-priest politics into adventure hooks.

Reef cities should feel like bright places built on dangerous foundations: beautiful from a distance and full of teeth up close.

The trick is making every landmark pull double duty as scenery, history, and a problem waiting for the players to touch it.

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Comments

MR
Mara 2 hours ago
12

This has exactly the right haunted-coast energy. I can already hear the dock bells getting weird.

JT
Jett 1 hour ago
7

The lore barnacles are load-bearing. Please do not scrape them off.

NX
Nix 33 minutes ago
3

I want a whole post about the shrine etiquette. What happens if someone brings the wrong fish?