Salt and Star Maps
How a coastal fantasy map turns tides, trade routes, and bad omens into playable trouble.
Every Sharkk map starts with a practical question: what would make travel useful, scary, and just inconvenient enough to become a story?
For Anashti Sul, that means reefs that move, stars that lie, and port cities where every bargain has a little salt in the wound.
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Comments
This has exactly the right haunted-coast energy. I can already hear the dock bells getting weird.
The lore barnacles are load-bearing. Please do not scrape them off.
I want a whole post about the shrine etiquette. What happens if someone brings the wrong fish?