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package gpu_core
import "core:log"
import vk "vendor:vulkan"
Queue_Families :: struct {
graphics: u32,
present: u32,
compute: u32,
has_graphics: bool,
has_present: bool,
has_compute: bool,
}
Gpu_Device :: struct {
physical_device: vk.PhysicalDevice,
device: vk.Device,
queue_families: Queue_Families,
graphics_queue: vk.Queue,
present_queue: vk.Queue,
compute_queue: vk.Queue,
properties: vk.PhysicalDeviceProperties,
}
@(private)
required_device_extensions := [?]cstring{
vk.KHR_SWAPCHAIN_EXTENSION_NAME,
}
create_device :: proc(instance: vk.Instance, surface: vk.SurfaceKHR) -> (dev: Gpu_Device, ok: bool) {
// Enumerate physical devices
device_count: u32
vk.EnumeratePhysicalDevices(instance, &device_count, nil)
if device_count == 0 {
log.error("gpu/core: no Vulkan-capable GPU found")
return {}, false
}
devices := make([]vk.PhysicalDevice, device_count, context.temp_allocator)
vk.EnumeratePhysicalDevices(instance, &device_count, raw_data(devices))
// Pick best device (prefer discrete GPU)
best_score := -1
for d in devices {
score := rate_device(d, surface)
if score > best_score {
best_score = score
dev.physical_device = d
}
}
if best_score < 0 {
log.error("gpu/core: no suitable GPU found")
return {}, false
}
vk.GetPhysicalDeviceProperties(dev.physical_device, &dev.properties)
log.infof("gpu/core: selected GPU: %s", dev.properties.deviceName)
// Find queue families
dev.queue_families = find_queue_families(dev.physical_device, surface)
if !dev.queue_families.has_graphics || !dev.queue_families.has_present {
log.error("gpu/core: GPU missing required queue families")
return {}, false
}
// Create logical device
unique_families: [3]u32
unique_count: u32 = 0
add_unique :: proc(arr: ^[3]u32, count: ^u32, val: u32) {
for i in 0..<count^ {
if arr[i] == val {
return
}
}
arr[count^] = val
count^ += 1
}
add_unique(&unique_families, &unique_count, dev.queue_families.graphics)
add_unique(&unique_families, &unique_count, dev.queue_families.present)
if dev.queue_families.has_compute {
add_unique(&unique_families, &unique_count, dev.queue_families.compute)
}
queue_priority: f32 = 1.0
queue_create_infos: [3]vk.DeviceQueueCreateInfo
for i in 0..<unique_count {
queue_create_infos[i] = vk.DeviceQueueCreateInfo{
sType = .DEVICE_QUEUE_CREATE_INFO,
queueFamilyIndex = unique_families[i],
queueCount = 1,
pQueuePriorities = &queue_priority,
}
}
features := vk.PhysicalDeviceFeatures{
samplerAnisotropy = true,
fillModeNonSolid = true,
}
device_info := vk.DeviceCreateInfo{
sType = .DEVICE_CREATE_INFO,
queueCreateInfoCount = unique_count,
pQueueCreateInfos = &queue_create_infos[0],
enabledExtensionCount = u32(len(required_device_extensions)),
ppEnabledExtensionNames = &required_device_extensions[0],
pEnabledFeatures = &features,
}
result := vk.CreateDevice(dev.physical_device, &device_info, nil, &dev.device)
if result != .SUCCESS {
log.errorf("gpu/core: vkCreateDevice failed: %v", result)
return {}, false
}
// Load device-level procedures
vk.load_proc_addresses_device(dev.device)
// Get queues
vk.GetDeviceQueue(dev.device, dev.queue_families.graphics, 0, &dev.graphics_queue)
vk.GetDeviceQueue(dev.device, dev.queue_families.present, 0, &dev.present_queue)
if dev.queue_families.has_compute {
vk.GetDeviceQueue(dev.device, dev.queue_families.compute, 0, &dev.compute_queue)
}
return dev, true
}
create_device_headless :: proc(instance: vk.Instance) -> (dev: Gpu_Device, ok: bool) {
device_count: u32
vk.EnumeratePhysicalDevices(instance, &device_count, nil)
if device_count == 0 {
log.error("gpu/core: no Vulkan-capable GPU found")
return {}, false
}
devices := make([]vk.PhysicalDevice, device_count, context.temp_allocator)
vk.EnumeratePhysicalDevices(instance, &device_count, raw_data(devices))
best_score := -1
for d in devices {
score := rate_device_headless(d)
if score > best_score {
best_score = score
dev.physical_device = d
}
}
if best_score < 0 {
log.error("gpu/core: no suitable headless GPU found")
return {}, false
}
vk.GetPhysicalDeviceProperties(dev.physical_device, &dev.properties)
log.infof("gpu/core: selected headless GPU: %s", dev.properties.deviceName)
dev.queue_families = find_queue_families_headless(dev.physical_device)
if !dev.queue_families.has_graphics || !dev.queue_families.has_compute {
log.error("gpu/core: headless GPU missing graphics or compute queue")
return {}, false
}
unique_families: [2]u32
unique_count: u32 = 0
add_unique :: proc(arr: ^[2]u32, count: ^u32, val: u32) {
for i in 0..<count^ {
if arr[i] == val do return
}
arr[count^] = val
count^ += 1
}
add_unique(&unique_families, &unique_count, dev.queue_families.graphics)
add_unique(&unique_families, &unique_count, dev.queue_families.compute)
queue_priority: f32 = 1.0
queue_create_infos: [2]vk.DeviceQueueCreateInfo
for i in 0..<unique_count {
queue_create_infos[i] = vk.DeviceQueueCreateInfo{
sType = .DEVICE_QUEUE_CREATE_INFO,
queueFamilyIndex = unique_families[i],
queueCount = 1,
pQueuePriorities = &queue_priority,
}
}
features := vk.PhysicalDeviceFeatures{
samplerAnisotropy = true,
fillModeNonSolid = true,
}
device_info := vk.DeviceCreateInfo{
sType = .DEVICE_CREATE_INFO,
queueCreateInfoCount = unique_count,
pQueueCreateInfos = &queue_create_infos[0],
enabledExtensionCount = u32(len(required_device_extensions)),
ppEnabledExtensionNames = &required_device_extensions[0],
pEnabledFeatures = &features,
}
result := vk.CreateDevice(dev.physical_device, &device_info, nil, &dev.device)
if result != .SUCCESS {
log.errorf("gpu/core: headless vkCreateDevice failed: %v", result)
return {}, false
}
vk.load_proc_addresses_device(dev.device)
vk.GetDeviceQueue(dev.device, dev.queue_families.graphics, 0, &dev.graphics_queue)
vk.GetDeviceQueue(dev.device, dev.queue_families.compute, 0, &dev.compute_queue)
dev.present_queue = nil
dev.queue_families.present = dev.queue_families.graphics
dev.queue_families.has_present = false
return dev, true
}
destroy_device :: proc(dev: ^Gpu_Device) {
if dev.device != nil {
vk.DestroyDevice(dev.device, nil)
dev.device = nil
}
}
@(private)
find_queue_families :: proc(device: vk.PhysicalDevice, surface: vk.SurfaceKHR) -> Queue_Families {
families: Queue_Families
count: u32
vk.GetPhysicalDeviceQueueFamilyProperties(device, &count, nil)
props := make([]vk.QueueFamilyProperties, count, context.temp_allocator)
vk.GetPhysicalDeviceQueueFamilyProperties(device, &count, raw_data(props))
for p, i in props {
idx := u32(i)
if .GRAPHICS in p.queueFlags && !families.has_graphics {
families.graphics = idx
families.has_graphics = true
}
if .COMPUTE in p.queueFlags && !families.has_compute {
families.compute = idx
families.has_compute = true
}
present_support: b32
vk.GetPhysicalDeviceSurfaceSupportKHR(device, idx, surface, &present_support)
if present_support && !families.has_present {
families.present = idx
families.has_present = true
}
}
return families
}
@(private)
find_queue_families_headless :: proc(device: vk.PhysicalDevice) -> Queue_Families {
families: Queue_Families
count: u32
vk.GetPhysicalDeviceQueueFamilyProperties(device, &count, nil)
props := make([]vk.QueueFamilyProperties, count, context.temp_allocator)
vk.GetPhysicalDeviceQueueFamilyProperties(device, &count, raw_data(props))
for p, i in props {
idx := u32(i)
if .GRAPHICS in p.queueFlags && !families.has_graphics {
families.graphics = idx
families.has_graphics = true
}
if .COMPUTE in p.queueFlags && !families.has_compute {
families.compute = idx
families.has_compute = true
}
}
return families
}
@(private)
rate_device :: proc(device: vk.PhysicalDevice, surface: vk.SurfaceKHR) -> int {
props: vk.PhysicalDeviceProperties
vk.GetPhysicalDeviceProperties(device, &props)
// Check required extensions
ext_count: u32
vk.EnumerateDeviceExtensionProperties(device, nil, &ext_count, nil)
exts := make([]vk.ExtensionProperties, ext_count, context.temp_allocator)
vk.EnumerateDeviceExtensionProperties(device, nil, &ext_count, raw_data(exts))
for required in required_device_extensions {
found := false
for &ext in exts {
name := cstring(raw_data(&ext.extensionName))
if name == required {
found = true
break
}
}
if !found {
return -1
}
}
// Check queue families
families := find_queue_families(device, surface)
if !families.has_graphics || !families.has_present {
return -1
}
// Check swapchain support
format_count: u32
vk.GetPhysicalDeviceSurfaceFormatsKHR(device, surface, &format_count, nil)
present_count: u32
vk.GetPhysicalDeviceSurfacePresentModesKHR(device, surface, &present_count, nil)
if format_count == 0 || present_count == 0 {
return -1
}
// Score
score := 0
if props.deviceType == .DISCRETE_GPU {
score += 1000
} else if props.deviceType == .INTEGRATED_GPU {
score += 100
}
return score
}
@(private)
rate_device_headless :: proc(device: vk.PhysicalDevice) -> int {
props: vk.PhysicalDeviceProperties
vk.GetPhysicalDeviceProperties(device, &props)
families := find_queue_families_headless(device)
if !families.has_graphics || !families.has_compute {
return -1
}
ext_count: u32
vk.EnumerateDeviceExtensionProperties(device, nil, &ext_count, nil)
exts := make([]vk.ExtensionProperties, ext_count, context.temp_allocator)
vk.EnumerateDeviceExtensionProperties(device, nil, &ext_count, raw_data(exts))
for required in required_device_extensions {
found := false
for &ext in exts {
name := cstring(raw_data(&ext.extensionName))
if name == required {
found = true
break
}
}
if !found {
return -1
}
}
score := 0
if props.deviceType == .DISCRETE_GPU {
score += 1000
} else if props.deviceType == .INTEGRATED_GPU {
score += 100
}
return score
}