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#version 450
layout(set = 0, binding = 0) uniform uniforms_Block {
mat4 mvp;
} uniforms;
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec2 in_uv;
layout(location = 0) out vec2 out_uv;
layout(location = 1) out vec3 out_normal;
void main() {
vec4 clip_pos = (uniforms.mvp * vec4(in_position, 1.0));
gl_Position = clip_pos;
out_uv = in_uv;
out_normal = vec3(0.0, 1.0, 0.0);
}
layout(location = 0) in vec2 in_uv;
layout(location = 1) in vec3 in_normal;
layout(location = 0) out vec4 out_color;
void main() {
out_color = vec4(in_uv, 0.0, 1.0);
}