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varying_test.glsl-opengl 572 B · Plain text
shader/tests/golden/varying_test.glsl-opengl 0644 Raw
#version 450

layout(std140, binding = 0) uniform uniforms_Block {
	mat4 mvp;
} uniforms;

layout(location = 0) in vec3 in_position;
layout(location = 1) in vec2 in_uv;
layout(location = 0) out vec2 out_uv;
layout(location = 1) out vec3 out_normal;

void main() {
	vec4 clip_pos = (uniforms.mvp * vec4(in_position, 1.0));
	gl_Position = clip_pos;
	out_uv = in_uv;
	out_normal = vec3(0.0, 1.0, 0.0);
}

layout(location = 0) in vec2 in_uv;
layout(location = 1) in vec3 in_normal;
layout(location = 0) out vec4 out_color;

void main() {
	out_color = vec4(in_uv, 0.0, 1.0);
}