Harbor

branch main
showing the latest snapshot on main
workflow_fragment_builtins.glsl-opengl 235 B · Plain text
shader/tests/golden/workflow_fragment_builtins.glsl-opengl 0644 Raw
#version 450

layout(location = 0) out vec4 out_color;

void main() {
	vec2 coord = gl_FragCoord.xy;
	bool facing = gl_FrontFacing;
	float face = (facing ? 1.0 : 0.25);
	out_color = vec4((coord.x * 0.0), (coord.y * 0.0), face, 1.0);
}