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workflow_overwrite_output.hlsl 378 B · Plain text
shader/tests/golden/workflow_overwrite_output.hlsl 0644 Raw
struct _shade_Input {
	float4 _sv_position : SV_Position;
	float2 uv : TEXCOORD0;
};

struct _shade_Output {
	float4 color : SV_Target0;
};

_shade_Output shade(_shade_Input input) {
	_shade_Output __luma_output;
	__luma_output.color = float4(input.uv, 0.0, 1.0);
	if ((input.uv.x > 0.5)) {
		__luma_output.color = float4(1.0, input.uv.y, 0.0, 1.0);
	}
	return __luma_output;
}