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struct _main_Input {
uint __luma_vertex_index : SV_VertexID;
uint __luma_vertex_instance : SV_InstanceID;
};
struct _main_Output {
float4 position : SV_Position;
};
_main_Output main(_main_Input input) {
_main_Output __luma_output;
uint vertex_index = input.__luma_vertex_index;
uint instance_index = input.__luma_vertex_instance;
float x = ((float)(vertex_index + instance_index) * 0.0);
__luma_output.position = float4(x, 0.0, 0.0, 1.0);
return __luma_output;
}